The thrill of pumping lead into a demon. The adrenaline rush as you scrounge fallen foes for ammo. The panic that kicks in when you’re about to hit the dirt. More than two decades after Doom bestowed upon us the first-person shooter genre, the shooter industry looks like a whole different species. But before first-person shooters got their chainsaws, veteran video game developer John Romero made Dangerous Dave.
“I was a huge fan of Super Mario Bros on the Nintendo and I wanted to make a game like that for myself.”
- John Romero on creating Dangerous Dave
A thing of beauty will never fade away. Those blank VHS tapes from the 80s? They look just as good in 2021. Vibrant Instagram images with layers of filters can’t hold a candle to these boxes in black. While I did have a tank of a VHS player at home (remember those?), I only got to see blank tapes at film rentals and aftermarket video cassette boutiques.
My cupboards were stacked with the tapes of the garden variety, those laden with films. I’ll never forget watching the first Pokémon movie and Disney’s Hercules off VHS tapes. …
An action role-playing game that lets you team up with Disney and Pixar characters? Kingdom Hearts sounds like a dream come true and that’s because it is. The holy grail of crossovers was born from a chance meeting between a Square Enix producer and a Disney executive in an elevator. The companies shared a building in Japan at the time and the results were beyond the wildest dreams of Disney and Pixar fans across the globe.
In 2021, few games have as much narrative baggage as a series that doesn’t hesitate to jump from one world to another. After all…
Character models that have contested among the uncanny valley are among the hardest parts of game development. From intricate details to compelling performances via mo-cap techniques, they’re difficult to perfect. Designing a 3D model for a character is a process that takes hours and several iterations before being implemented into a videogame. As someone who knows how tough Photoshop can be, I shudder at the thought of a browser application that can create realistic character models. With MetaHuman Creator, Epic Games promises to get it done in “less than an hour.”
Run in the cloud via Epic Games’ Unreal Engine…
‘Neath ashen sands and chrome skies He arose
From a pool of sins man dare not confess.
Assembly of gilded joints dense as prose
His lustrous swords outshone the sun’s distress.
As the shadows lengthened over the earth
Its ravenous hatred consumed the land.
They were yet to taste pain His blade hath birth
The dark lords knew not of the doom at hand.
Drops of crimson hung to cold caramel
As the golden knight stepped on hell’s raw rug.
His fiery wrists clenched in a foul farewell
As He faced a trail that made Atlas shrug.
The barons of…
Before I go any further, take a look at the logos before you. Look at the elements that have changed and those that remain. The moment I tell you that a multi-billion dollar company has redesigned its “offensive” logo, it isn’t strange to go looking for flaws.
Some of you might see something that you haven’t seen before. Others may go one step further and demand a corrective course of action. But whether the said change is necessary is a question that stirs up a storm of ideas ranging from cancel culture and business identity to gender disparity. Decades from…
Iwill be as blunt as a hammer with you: I barely remember Arx Fatalis’ plot. It must have been noteworthy because people are still talking about it in 2021. Arkane Studios’ beloved role-playing game bridged genres and paved the way for gems like Dishonored and Prey. Arx Fatalis had a fairly unique setting, complete with a dying sun to set the mood. But what really managed to burrow into my mind was its frustrating magic system. Some of you may call it inventive and immersive in comparison to today’s button-mashing followed by random numbers flying off foes. …
Medium articles now have a table of contents. For years, Medium writers have had to resort to complicated workarounds to link directly to specific content in their articles. After all, search engines favor longer pieces over scattered bits of helpful information. First spotted over at Elemental, a quick look to the left on the desktop site shows you a helpful list of headings that you can quickly head to.
While it would make more sense on the mobile version (it hasn’t been implemented yet), it’s still a move in the right direction. I hope the feature goes live for everyone soon. Medium’s table of contents will certainly come in handy for a certain laptop guide that I’ve been meaning to work on.
Thank you, Medium.
Casey Botticello, I can’t wait to see your take on this.
Cyberpunk 2077, perhaps the most divisive game in a year shackled by a pandemic, counts the cost of identity among its many themes. While its dystopian future drips with neon and sensory pleasure, the game does punctuate the action with moments that soothe the mind. And that’s despite an AI construct (hello, Keanu) renting out a portion of your brain. Using the personal information of a deceased person to create a digital entity might sound like a thought experiment for the future. But Microsoft has been granted a patent that lets it do just that. Someday.
The move draws comparisons…
Why would a writer in India pen a piece on a Canadian grocery chain?
The fact that I‘ve heard of No Frills and No Name Brands is itself a marketing triumph for a store that doesn’t have to stretch its marketing budget across the swathes of the internet. And while India has its share of marketing genius with online retailer Flipkart’s iconic kidult advertisements, few embody the spirit of marketing better than No Frills.
It’s almost as though the folks at No Frills decided to tick off every single option in the marketing checklist while championing a message of glorified…
I write on everything from videogames to fictional narratives. Yes, that includes to-do lists. Words in SUPERJUMP, The Startup, Writing Cooperative, and more.