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CREATOR INTERVIEW

An exclusive interview with the father of first-person shooters Doom, Quake, and Wolfenstein

“I was a huge fan of Super Mario Bros on the Nintendo and I wanted to make a game like that for myself.”
- John Romero on creating Dangerous Dave


Sharp’s bold move in 2014 caused a paradigm shift in screen estate

Aquos Crystal Sharp bezel
Aquos Crystal Sharp bezel
Source: Image created by the author on Canva.


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Here's why Sony is porting its excellent library over to PC


The arranged marriage between color and typography lives on

Blank VHS Tape Art Retape
Blank VHS Tape Art Retape
A Retape 180 blank VHS tape. Source: WallHaven.


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The entirety of the story available to PC gamers as of March 30th


Create realistic digital humans without leaving your browser

MetaHuman Epic Games Unreal Engine Character Creator
MetaHuman Epic Games Unreal Engine Character Creator
Craft high-fidelity character models with MetaHuman. Source: Unreal Engine.


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A poem in honor of the Doomslayer


India’s largest e-fashion store, an offensive logo, and millions in rebranding

Myntra logo change controversy reason
Myntra logo change controversy reason
The old Myntra logo next to the redesigned one in the Myntra app. Source: Image created by the author.


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The game’s immersive yet clumsy magic system could have been saved by the Wiimote


Medium table of contents
Medium table of contents
Medium’s table of contents. Source: Elemental.

Antony Terence

I write on everything from videogames to fictional narratives. Yes, that includes to-do lists. Words in SUPERJUMP, The Startup, Writing Cooperative, and more.

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